Wednesday, 13 April 2016

Cinema 4D Packaging Prototyping

 I found this session quite challenging and still feel even after three sessions that I am struggling with this software and not really enjoying using it. I would need to practice a lot more with this software for it to be a more accessible tool for me to use and one I could use confidently. 


We started off in Illustrator and had to make sure the rulers were set up correctly so the artwork would be set up correctly in cinema 4D.



 
                   










Once in Cinema 4D we extruded the object to make a 3D looking can.



 






















We then created a material to add to the can to make the can look metallic.






















After this we created the top for the can. This was a bit difficult.





We then created a material for the background and floor. 



Final rendered outcome:


I learnt afterwards the reason why the background was grey and not white, was because I had not ticked a box in the material options.

The second packaging prototype we had to create was a bottle. We started the same way in Illustrator. 

 




















We then merged the Illustrator file in to Cinema 4D.


Once again we extruded the object to create a 3D looking shape. After this we then added a preset to make the bottle appear glass and have visible liquid in.




We then added materials to the object to add colour.






After this we added the supplied artwork to the bottle and bottle cap.








                                                                                   








We then create the bottle cap using circles.

  



Final outcome: