Showing posts with label Cinema 4D. Show all posts
Showing posts with label Cinema 4D. Show all posts

Wednesday, 13 April 2016

Cinema 4D Packaging Prototyping

 I found this session quite challenging and still feel even after three sessions that I am struggling with this software and not really enjoying using it. I would need to practice a lot more with this software for it to be a more accessible tool for me to use and one I could use confidently. 


We started off in Illustrator and had to make sure the rulers were set up correctly so the artwork would be set up correctly in cinema 4D.



 
                   










Once in Cinema 4D we extruded the object to make a 3D looking can.



 






















We then created a material to add to the can to make the can look metallic.






















After this we created the top for the can. This was a bit difficult.





We then created a material for the background and floor. 



Final rendered outcome:


I learnt afterwards the reason why the background was grey and not white, was because I had not ticked a box in the material options.

The second packaging prototype we had to create was a bottle. We started the same way in Illustrator. 

 




















We then merged the Illustrator file in to Cinema 4D.


Once again we extruded the object to create a 3D looking shape. After this we then added a preset to make the bottle appear glass and have visible liquid in.




We then added materials to the object to add colour.






After this we added the supplied artwork to the bottle and bottle cap.








                                                                                   








We then create the bottle cap using circles.

  



Final outcome:




Monday, 22 February 2016

Cinema 4D Second Session

This session focused on experiments exploring Dynamics in Cinema 4D. We were shown three different techniques each with a different visual outcome. As there was a lot to take in within the session I have documented most of the steps I took through screenshots, which can be seen below.


 


   

    
            


                                         





                             


                               
I am still getting to grips with Cinema 4D and at times in the session I found it hard to keep up, also differently from last time I didn't take as many notes so that I had more completed work by the end of the session. Also I ended up getting lost on the third experiment task so that remains unfinished until I find time to revisit it.

Thursday, 28 January 2016

Introduction to Cinema 4D & Creating a Logo

Cinema 4D - considering as a design/visual tool
-workflows and techniques
-using illustrator first and how to bring in to cinema 4d
- dynamics and particle systems

new- a4 document illustrator view - rulers- move zero to the right place - on rulers- top left corner- cross hair - click and drag until in the middle- green dot comes when it's in the middle

create text - make big - type - character needs to be closed path
type - create outlines object- ungroup
each object - closed path

File - save as - logo - illustrator 8 - ok

quit illustrator

Folder structures

how to save and archive:

-project folder 
-new folder 'project folder'
-3 folders inside
-1 for cinema 4d
-1 for artwork (logo)
-1 for output





Open cinema 4d  - setting up- (orange buttons at top considered with rendering) (right one  - render settings - custom settings - dropdown arrow, options, print, a4, portrait - change to landscape). change measurement from cm to mm, 300 dpi for quality. ignore film aspect. frame range - select current frame - ok.

- light grey -> renderable area
- right hand side - object box
select 'mode' - then 'view settings' - change attributes at bottom - go to view menu - tick action st... set to 95% - working edge round document.
- can change tinted border to 50 % for visibility 
-save it out - file - save as - desktop - project folder - cinema 4d - template - then save again as 'logo' - the one to work in. put illustrator file in  to artwork folder in project folder.
















- 'Import' is 'Merge'
-File - Merge- find logo file- open
- Dialogue box - what scale- leave at 1 cm - ok
Should get a white outline indicating logo shape when selected
- Select in list at top right hand corner 'logo' - attributes - coordinates- select and hit zero - right click on little arrows to 'Zero Out'/

At this point we quick saved out work.



- Go to list, little box plus, opens components of group 'hierarchical structure', different letters, different paths - keep grouped to move as one object.

- Test render is left orange button in top button bar. At this point nothing showed in the test render. Parametric objects can only be rendered.
-Illustrator logo needs parameters.

-Select one of the paths in the group - add extrude object- two green objects at top shelf - subdividing surface- rounded cube - little arrow. We needed 'extrude'. Drag path in to 'extrude' object. Drag right on top of extrude object. Object should change in view port. 






-At top right side - arrows move object. Big arrow zooms in and out, round arrows - turn round, big square and little square changed view port - opens it out - top, side, front view.
-Click in list on extrude object - parameters seen below - 'movement' - thickness of object - click and drag on arrow head changed thickness.
-If test render can see object now.
-Hard edges on object not desirable - ways to soften.
-In extrude object go to Caps tab, start and end add Fillet Cap - adds bevel. Change radius to 1. Adds another dimension to design.





*

-Select extrude object - cmd + drag - delete path to then add a new path to it so it has the same settings.
- If single line - drag on to copied extrude object.
-In Cinema 4D there is a text option 'Motext'.
- Making logo one object - drag objects out of extrude - right click on 3 object - connect objects- delete - drag now one object in to first extrude object and can delete others.
- Once happy save file

-Under Mograph select Motext.
- Object two - depth - same as movement option in extrude
- there is also a type box to type text in to
- If go to caps tab - save settings - fillet cap - 3 steps on each end
-Soft edge on type
- Click on pen tool and hold - options come up
- Pen tool just like in Illustrator, never do in perspective viewpoint
- There is a text tool but flat like artwork brought in from Illustrator
- Add circle - change radius, add ring, second radius, extrude
- When moving object in view port use red,green and blue arrows - constrains to axis, so doesn't move everywhere. 
-Adding colour and background 
-Setting up backdrop/ ground object
- along top shelf - create button bar - create landscape- lots of options - select background - text render shows flat background
- Creating shadows needs something to reflect off
- Add floor object - conceals objects - move object up (logo and text) click and drag all object in list (text, logo, ring) right click - group object, easy to move at once
- Use green arrow head and move up logo
- Adding colour - at bottom of right window in left hand side - create material by double clicking
-If you click material a dialogue box appears - basic - colour - go to basics tab -can add more attributes like glow, alpha etc, but we just went to colour tab.
- Change to RGB, HSV
- Drag material to object in the list (floor for example). Name material by clicking yellow box beneath material at bottom. 'Floor'
- Drag colour/material to background- when rendering you see different colour of background to floor even though they are the samr colour.

*to get white - double click material - white isn't white because of shadow - drag to floor/background to replace colour. Go to basic tabs, switch off colour and luminescence to get true white.

How to create ramped background:

- Compositing tag - putting layers together
- Composite the background
- Floor selected in top window - tags - cinema 4d - tags - compositing tag
- Tick top box
- Background and floor should now be joined together
(see in render)
- make sure you can see horizon.
- Create some more colours  - add to objects - to separate elements just drag colour to whatever object you want it to be on.

Adding lighting and shadow: 

- Can create studio lighting setups. 
- Add camera first - hold position of design work - change view point on lights camera shot.
- On top shelf - Camera
- Set up artwork so it looks how you want
- Don't move after you've created camera
- Set up with view port settings you've got in place
- Can see camera in background if rotate around
- In list next to camera - little white box with X in - click this - switched camera on and off. If white - you're looking through camera - if move you will lose it
- basic 3 point lighting system
- Click light bulb. everything goes black. need to position light. lift green arrow up - red to left hand side. Always have light over left-hand shoulder in photography.
- Shading added to object - see in text render
- Double click light and rename 'key' (key light)
- Add shadows - settings under general under colour box, change shadow to shadow maps over - attributes, mode, view settings, view - right at the bottom, tick box that says 'shadow'.
-Go back to light, coordinates - X,Y,Z. Click and drag arrow heads, want shadow to come on to right hand side - looks harsh - filled in with other light. Even shadows out with fill light:

-Copy light (cmd and drag) key light- call it 'Fill', in top window port use red arrow move across to other side of camera. Go in to eneral and turn off shadows.
- shadow softened up
- Turn intensity of light down on 'fill' to 50%
- Go back to key light - right now both white light - change light to slightly blue. 207 degrees, saturation at 5%
- Go to fill light - change to slightly yellow , 5% yellow
- blue and yellow add warmth and colour: makes light look interesting
- 'Volumetrics' - bloom around light - select key - visible light - volumetrics visibility - top view port - circle around light, can drag to make bigger using outer drag buttons, only works with darker colours for background

- Visibility - subtle, positioned behind camera
- do the same to fill light = other side
- changing % makes bloom more obvious
- Save file
- How to render image out:
- Right hand orange button, set up output - current frame, save button -> format - jpeg
depth - 8mm, set up options: 95 %
click OK. 
File - project - folder - output folder - Save
Close dialogue box, click middle orange button to render - go to output folder- open image in preview- will see quality image - full effects of bloom and light visible.

***

I found the pace of this session quite fast and having never used Cinema4D before it felt like quite a lot to take on at first which is why I focused on note taking all the steps so I could refer back to the instructions. Although this helped me it also meant that within the session I managed on the first task of creating the logo and did not get to adding light or a ring round the text or adding additional text. This is something I want to try, also note taking and the fast rate at which the instructions were given meant that I didn't take as many screen shots of the process which for the purpose of this blog post means that visually there is nothing much interesting to show.